Tickling the funnybone of the 'burbs since 2015!
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For beginning Tweens and Middle School improvisors. Learn the fundamentals of improv and improv games. (Ages 10-13)Learn More
For experienced Teen improvisors. More intensive improv studies. (Ages 12-16)Learn More
Advanced improv study for experienced improvisors. Winter: Jan. 9 - March 13 ••• Spring: March 20 - May 22 ••• (Ages 14+)Learn More
Join in the fun with this basic introduction of fundamentals of improv and theater games! ••• Saturday, March 23 & Saturday, April 13 ••• (age 14+)Learn More
Last spring, we brought you a birthday party and head to head director's competition, this year, we're bringing you even more! More games! More laughter! More competition! And more prizes!! Come see who we challenge in this last show of the season and find out who will be victorious!Read More
Suburban Thunder Improv Company knows about love and passion! Tell us your stories of dates gone wrong, and we’ll make them right! Tell us about your secret crushes and we’ll show you what could be! Start your Valentine’s Day celebration with us! (For ages 14+)Read More
Just the show you needed after a summer of fun! Games and scenes for the whole family. Play games and win prizes!Read More
Mike hopes to make you laugh, but mostly aspires to keep you engaged, entertained, and moved.
Michael recently had the great opportunity to move on to a new chapter in his story.
Mike created our Suburban Thunder Improv Company logo and performs with ST!C when he needs a dose of laughter!
improvisation [im-prov-uh-zey-shuh n, im-pruh-vuh-]
noun: the art or act of improvising, or of composing, uttering, executing, or arranging anything without previous preparation:
noun; informal: improvisation, especially as a theatrical technique.
Improvisational theatre is as old as time. It pre-dates the invention of writing, since long before we started writing scripts we were telling stories by acting them out. It has its basis in commedia dell'arte, an Italian Renaissance form of theater in which a traveling comedy troupe would perform farces without a written script. Though the basic scenario was agreed upon, the dialogue and the pacing of the story often depended on audience reactions.
After the Commedia died off, improv theatre faded into obscurity until it was separately and spontaneously re-invented by two people who have shaped the craft as it exists today -- Keith Johnstone and Viola Spolin.
Keith Johnstone and Theatresports
Keith Johnstone started formulating his theories about creativity and spontaneity while growing up in England, and later brought them into his teaching at the University of Calgary. He felt that theatre had become pretentious, which is why the average man in the street didn't even consider attending it. Johnstone wanted to bring theatre to the people who went to sporting and boxing matches, the same audience that Shakespeare had written for in his day.
Johnstone decided that one approach would be to combine elements of both theatre and sports, to form a hybrid called Theatresports. The trappings of team sports were adapted to the improvisational theatre context; teams would compete for points awarded by judges, and audiences would be encouraged to cheer for good scenes and jeer the judges ("kill the umpire!").
Through Theatresports, Johnstone's ideas have gone on to influence (directly or indirectly) almost every major improv group.
Viola Spolin and Theatre Games
Back in the 1920's and 1930's, a woman named Viola Spolin began to develop a new approach to the teaching of acting. It was based on the simple and powerful idea that children would enjoy learning the craft of acting if it were presented as a series of games.
Spolin's son, Paul Sills, built on his mother's work and was one of the driving forces of improvisational theatre centered around the University of Chicago in the mid-1950's. Along with people like Del Close and David Shepherd, Sills created an ensemble of actors who developed a kind of "modern Commedia" which would appeal to the average man in the street. As with Theatresports and the original Commedia, the goal was to create theatre that was accessible to everyone.
The group that sprang from the work of Sills, Shepherd and Close, called The Compass, was extremely successful. It brought people to the theatre who in many cases had never gone before, and eventually led to the development of a company called Second City.
Through The Compass and Second City, Spolin's Theatre Games have gone on to influence an entire generation of improvisational performers.